//
// StdArx.h : include file for ObjectARX/DBX include files
// this file is only included once by your stdafx.h

#if !defined(AFX_STDARX_H__75081A5B_3D6A_11D3_A875_000000000000__INCLUDED_)
#define AFX_STDARX_H__75081A5B_3D6A_11D3_A875_000000000000__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000


//{{AFX_ARX_INC_SELECTED
#include "dbsymtb.h"          // symboltables
#include "dbpl.h"             // polyline
#include "dbxrecrd.h"         // XRecord class
#include "gept2dar.h"         // AcGePoint2dArray
//}}AFX_ARX_INC_SELECTED

//{{AFX_ARX_INC_OTHERS
//}}AFX_ARX_INC_OTHERS


//{{AFX_ARX_FUNC
//}}AFX_ARX_FUNC

#include "RectWindow.h"
#include <adscodes.h>	// RTNONE

void windo();
Adesk::Boolean getWindowInputParameters(RectWindow* pWindow);
Adesk::Boolean getModelSpaceRecord(AcDbBlockTableRecord*& pBlkTableRecord);


// TODO: Here you can add your own includes / declarations
#endif 
